Virtual Cities: an Atlas & Exploration of Video Game Cities by Konstantinos Dimopoulos

$30.00

Designing virtual cities is a complicated job. Video games don't need sewers and power lines but they do have their own set of constraints to make virtual worlds feel real, expansive, easy enough to navigate and lived in. This book tackles 45 video games like Arkham Asylum and Assassin's Creed and explores the setting behind the games.

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